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From a Western standpoint, though, our MMOs are obviously influenced by the western CRPGs, and PnP D&D, obviously.
This is actually Baldur's Gate style, which evolved out of the D&D fighting style of Pool of Radiance and all the many other nice adventures who still put an emphasis on world on story. Story is mostly dead in MMORPGs nowadays, and the world is getting reduced to party-sized dungeon fights. Maybe this is also another reason why DDO is doing now so much better than at launch, the focus on instanced "dungeon" content.
It is very interesting that the MMO connection always comes up with Dragon Age. While we so often play solo online, we seem to be unable to comprehend something of this scope to be an offline game by now!
In terms of offline-RPGs, give Gothic 1-3 and Risen a try. After DA:O of course, I am sure this game tops them easily.
They are quite good but suffered from poor quality and lots of bugs. Gothic 2 is one of my all-time favorites, it had a very good story and gameplay.
I am also glad that some of the fights in DA:O are supposedly a bit harder. We have grown SOFT & LAZY over the years, with games getting not only more streamlined, but outright dumbed down.
There ARE those who have played nothing but MMOs all their lives. They know nothing else, and probably don't care to. What really bowls me over is the abssolute ignorance, or lack of interest in stepping outside that garden. WHY would someone expect a CRPG to be an MMO clone? They have no historical perspective to realize that MMOs are clones of older CRPGs, which are clones of PnP RPGs. Flabbergasted!
And I agree: we've become lazy in our tactical appraisal in these games. We haven't HAD to be tactical over the years. Even games which claim to offer some kind of tactical gameplay through real time combat or some-such aren't any more then "spam the hot bar until someone drops". I am someone who is easily frustrated, but I am looking forward to more DA combat.
They let us pause the game for a reason :D